# Invoke

> Gets the delegate associated to this function pointer in order to call the function pointer. This delegate can be called from a Burst Job or from regular C#. If calling from regular C#, it is recommended to cache the returned delegate of this property instead of using this property every time you need to call the delegate.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Burst](/engine/6000.6/script-reference/unity/burst.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public T Invoke { get; }
```
