# FunctionPointer(nint)

> Creates a new instance of this function pointer with the following native pointer.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Burst](/engine/6000.6/script-reference/unity/burst.md)
* **Assembly:** UnityEngine.BurstModule

## FunctionPointer(IntPtr)

```csharp
public FunctionPointer(nint ptr)
```

### Parameters

**** (\[IntPtr]\(https\://learn.microsoft.com/dotnet/api/system.intptr)):&#x20;
