# DisableSafetyChecks

> Gets or sets whether to disable safety checks for the current job or function pointer. If this is set to true, the current job or function pointer will be compiled with safety checks disabled unless the global 'Safety Checks/Force On' option is active.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Burst](/engine/6000.6/script-reference/unity/burst.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public bool DisableSafetyChecks { get; set; }
```
