# CompileSynchronously

> Gets or sets whether or not to Burst compile the code immediately on first use, or in the background over time.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Burst](/engine/6000.6/script-reference/unity/burst.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public bool CompileSynchronously { get; set; }
```
