# Create an XR project

> How to create a Unity project for XR development.

To create an XR project, you can use an XR template from the Unity Hub or start with a non-XR project.

* [Create a new XR project from a template](#create-a-new-xr-project)
* [Start from a non-XR project](#start-from-a-non-xr-project)

## Prerequisites

To create an XR project, you must first perform the following tasks:

* [Install the Unity Editor](https://docs.unity.com/hub/add-editor.md).
* [Add Editor modules](https://docs.unity.com/hub/add-modules.md) to support the platform build targets on which the XR devices that you want to support run. For example, to support Android devices with ARCore or Meta Quest devices, you must add the Android module to your Editor using the Unity Hub.

> **Note:**
>
> The makers of some XR devices might impose additional requirements, such as signing up for a developer account, in order to create applications for their platform. Such requirements are outside the scope of Unity documentation.

## Create a new XR project from a template

The quickest way to create a new XR project is with one of the XR templates in the Unity Hub. Projects you create with these templates are already configured with the XR Plug-in Management system, common XR plug-in and support packages, and a starting scene set up with the XR components. To learn about the available XR templates in this version of Unity, refer to [XR template reference](/engine/6000.6/manual/xr/configuring-project-for/template-reference.md).

To create an XR project using a template:

1. Open the Unity Hub.
2. In the Hub, click the **New Project** button.
3. Select the desired template: Mixed Reality, Editor, or **AR Mobile**.
4. If necessary, click **Download template**.
5. Set a project name and save location.
6. Click **Create project**.
7. After the project opens in the Editor, [configure the project's XR plug-ins](/engine/6000.6/manual/xr/configuring-project-for.md) with the **XR Plug-in Management** system.
8. Add additional XR packages, such as [AR Foundation](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.6/) and the [XR Interaction Toolkit](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.6/), using the Package Manager. (A template might include these and other packages already.)
9. [Set up an XR scene](/engine/6000.6/manual/xr/configuring-project-for/scene-setup/scene-setup.md).

> **Tip:**
>
> After you create an XR project, go to the **XR Plug-in Management** section in your Editor and enable the plug-ins for the platforms you want to support. If the tab for a platform is missing on the XR Plug-in Management page, add the platform module to your Editor installation using the [Unity Hub](https://docs.unity3d.com/hub/manual/AddModules.html).

## Start from a non-XR project

You can always convert an existing non-XR project:

1. Use the Unity Hub to open the project.
2. In the Editor, [configure the project's XR plug-ins](/engine/6000.6/manual/xr/configuring-project-for.md) with the **XR Plug-in Management** system.
3. Add additional XR packages, such as [AR Foundation](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.6/) and the [XR Interaction Toolkit](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.6/), using the Package Manager.
4. [Set up an XR scene](/engine/6000.6/manual/xr/configuring-project-for/scene-setup/scene-setup.md).

## Additional resources

* [Unity Hub documentation](https://docs.unity3d.com/hub/manual/AddProject.html)
