# Configuring particles

> Configure emissions, global properties, movement, appearance, and physics.

Techniques and resources for configuring how Particle Systems emit particles, and the properties of individual particles from a Particle System.

| **Topic**                                                                                                                                           | **Description**                                                                                                       |
| --------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------- |
| [Particle emissions and emitters](/engine/6000.6/manual/visual-effects/particle-systems/configuring-particles/particle-emissions-emitters.md)       | Understand particle emissions, and how Unity manages them via Particle System modules.                                |
| [Configuring global particle properties](/engine/6000.6/manual/visual-effects/particle-systems/configuring-particles/global-particle-properties.md) | Understand the Particle System properties that configure all particles, including the initial state of new particles. |
| [Particle movement](/engine/6000.6/manual/particle-movement.md)                                                                                     | Resources for configuring particle movement.                                                                          |
| [Particle appearance](/engine/6000.6/manual/particle-appearance.md)                                                                                 | Resources for configuring particle appearance and particle rendering.                                                 |
| [Particle physics](/engine/6000.6/manual/particle-physics.md)                                                                                       | Resources for configuring simulated physics and collisions on particles.                                              |
