Unity’s Scriptable Render Pipeline (SRP) includes the Lens Flare Data asset. You can use this asset to control the appearance of Lens Flares in your scene. This is the SRP equivalent of the Built-in Render Pipeline's Flare asset, which is incompatible with SRPs.
To create a Lens Flare Data asset, select Assets > Create > Lens Flare (SRP). To use this asset, assign it to the Lens Flare Data property of a Lens Flare (SRP) component.
Properties
The Lens Flare Element asset has the following properties:
Fixes the width and height (aspect ratio) of the Flare Texture. You can use Distortion to change this property.
Circle
Property
Description
Gradient
Controls the offset of the circular flare's gradient. This value ranges from 0 to 1.
Falloff
Controls the falloff of the circular flare's gradient. This value ranges from 0 to 1, where 0 has no falloff between the tones and 1 creates a falloff that is spread evenly across the circle.
Inverse
Enable this property to reverse the direction of the gradient.
Polygon
Property
Description
Gradient
Controls the offset of the polygon flare's gradient. This value ranges from 0 to 1.
Falloff
Controls the falloff of the polygon flare's gradient. This value ranges from 0 to 1, where 0 has no falloff between the tones and 1 creates a falloff that is spread evenly across the polygon.
Side Count
Determines how many sides the polygon flare has.
Roundness
Defines how smooth the edges of the polygon flare are. This value ranges from 0 to 1, where 0 is a sharp polygon and 1 is a circle.
Inverse
Enable this property to reverse the direction of the gradient
Ring
Property
Description
Gradient
Controls the offset of the circular flare's gradient. This value ranges from 0 to 1.
Falloff
Controls the falloff of the circular flare's gradient. This value ranges from 0 to 1, where 0 has no falloff between the tones and 1 creates a falloff that is spread evenly across the circle.
Inverse
Enable this property to reverse the direction of the gradient.
Amplitude
Amplitude of the sampling of the noise.
Repeat
Frequency of the sampling for the noise.
Speed
Scale the speed of the animation.
Ring Thickness
Ring Thickness.
Lens Flare Data Driven SRP
Property
Description
Asset
Lens Flare Data SRP asset as an element.
Unity support an Lens Flare Data SRP recursive, but with a hard cutoff after 16 recursions call. For instance asset A constains asset B which constains asset A (infinite recursion). That will trigger a warning and execution 16 recursions:
"LensFlareSRPAsset contains too deep recursive asset (> 16). Be careful to not have recursive aggregation, A contains B, B contains A, ... which will produce an infinite loop."
Color
Property
Description
Color Type
Select the color type of Lens Flare Element this asset creates:
Changes the tint of the lens flare. If this asset is attached to the light, this property is based on the light tint.
Modulate By Light Color
Allows light color to affect this Lens Flare Element. This only applies when the asset is used in a SRP Lens Flare Override Component that is attached to a point, spot, or area light.
Intensity
Controls the intensity of this element.
Blend Mode
Select the blend mode of the Lens Flare Element this asset creates:
Additive
Screen
Premultiplied
Lerp
Constant Color
Property
Description
Tint
Changes the tint of the lens flare. If this asset is attached to the light, this property is based on the light tint.
Constant Color
Property
Description
Tint Radial
Specifies the radial gradient tint of the element. If the element type is set to Image, the Flare Texture is multiplied by this color.
Constant Color
Property
Description
Tint Angular
Specifies the angular gradient tint of the element. If the element type is set to Image, the Flare Texture is multiplied by this color.
Common
Cutoff
Property
Description
Cutoff Speed
Sets the speed at which the radius occludes the element.
A value of zero (with a large radius) does not occlude anything. The higher this value, the faster the element is occluded on the side of the screen.
The effect of this value is more noticeable with multiple elements.
Cutoff Radius
Sets the normalized radius of the lens shape used to occlude the lens flare element. A radius of one is equivalent to the scale of the element.
Transform
Property
Description
Position Offset
Defines the offset of the lens flare's position in screen space, relative to its source.
Auto Rotate
Enable this property to automatically rotate the Lens Flare Texture relative to its angle on the screen. Unity uses the Auto Rotate angle to override the Rotation parameter.
To ensure the Lens Flare can rotate, assign a value greater than 0 to the Starting Position property.
Rotation
Rotates the lens flare. This value operates in degrees of rotation.
Size
Use this to adjust the scale of this lens flare element.
This property is not available when the Type is set to Image and Preserve Aspect Ratio is enabled.
Scale
The size of this lens flare element in world space.
Axis Transform
Property
Description
Starting Position
Defines the starting position of the lens flare relative to its source. This value operates in screen space.
Angular Offset
Controls the angular offset of the lens flare, relative to its current position. This value operates in degrees of rotation.
Translation Scale
Limits the size of the lens flare offset. For example, values of (1, 0) create a horizontal lens flare, and (0, 1) create a vertical lens flare.
You can also use this property to control how quickly the lens flare appears to move. For example, values of (0.5, 0.5) make the lens flare element appear to move at half the speed.
Distortion
Property
Description
Enable
Set this property to True to enable distortion.
Radial Edge Size
Controls the size of the distortion effect from the edge of the screen.
Radial Edge Curve
Blends the distortion effect along a curve from the center of the screen to the edges of the screen.
Relative To Center
Set this value to True to make distortion relative to the center of the screen. Otherwise, distortion is relative to the screen position of the lens flare.
Multiple Elements
Property
Description
Enable
Enable this to allow multiple lens flare elements in your scene.
Count
Determines the number of identical lens flare elements Unity generates. A value of 1 appears the same as a single lens flare element.
Distribution
Select the method that Unity uses to generate multiple lens flare elements:
Controls how spread out multiple lens flare elements appear.
Relative To Center
If true the distortion is relative to center of the screen otherwise relative to lensFlare source screen position.
Uniform
Property
Description
Colors
The range of colors that this asset applies to the lens flares.
Rotation
The angle of rotation (in degrees) applied to each element incrementally.
Curve
Property
Description
Colors
The range of colors that this asset applies to the lens flares. You can use the Position Spacing curve to determine how this range affects each lens flare.
Position Variation
Adjust this curve to change the placement of the lens flare elements in the Lens Spread.
Rotation
The uniform angle of rotation (in degrees) applied to each element distributed along the curve. This value ranges from -180° to 180°.
Scale
Adjust this curve to control the size range of the lens flare elements.
Random
Property
Description
Seed
The base value that this asset uses to generate randomness.
Intensity Variation
Controls the variation of brightness across the lens flare elements. A high value can make some elements might invisible.
Colors
The range of colors that this asset applies to the lens flares. This property is based on the Seed value.
Position Variation
Controls the position of the lens flares. The X value is spread along the same axis as Length Spread. A value of 0 means there is no change in the lens flare position. The Y value is spread along the vertical screen space axis based on the Seed value.
Rotation Variation
Controls the rotation variation of the lens flares, based on the Seed value. The Rotation and Auto Rotate parameters inherit from this property.
Scale Variation
Controls the scale of the lens flares based on the Seed value.