# Decals in the Built-In Render Pipeline

> Techniques for using a Projector component in the Built-In Render Pipeline.

> **Important:**
>
> The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
>
> It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
>
> For more information on migration, refer to [Migrating from the Built-In Render Pipeline to the Universal Render Pipeline](/engine/6000.6/manual/render-pipelines/universal-render-pipeline/introduction/installing-and-configuring-urp/upgrading-from-birp.md.md) and [Render pipeline feature comparison](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/feature-comparison.md.md).

Techniques for using a Projector component to project materials onto other GameObjects in the Built-In Render Pipeline.

| **Page**                                                                                                    | **Description**                                                                                        |
| ----------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ |
| [Projector component reference](/engine/6000.6/manual/visual-effects/decals/decals-birp/class-projector.md) | Explore the properties in the Projector component to configure a material's projection onto a surface. |

## Additional resources

* [Decals in the Universal Render Pipeline](/engine/6000.6/manual/visual-effects/decals/renderer-feature-decal.md)
