# Decals

> How to create decal and projector effects.

> **Important:**
>
> The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
>
> It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
>
> For more information on migration, refer to [Migrating from the Built-In Render Pipeline to the Universal Render Pipeline](/engine/6000.6/manual/render-pipelines/universal-render-pipeline/introduction/installing-and-configuring-urp/upgrading-from-birp.md.md) and [Render pipeline feature comparison](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/feature-comparison.md.md).

Resources and techniques for projecting materials to act as decals that decorate the surface of other materials.

| **Topic**                                                                                                              | **Description**                                                                                              |
| ---------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ |
| [Introduction to decals and projection](/engine/6000.6/manual/visual-effects/decals/introduction-decals-projection.md) | Understand what decals are, how Unity uses projection to create them, and what you could use projection for. |
| [Decals in the Universal Render Pipeline](/engine/6000.6/manual/visual-effects/decals/renderer-feature-decal.md)       | Techniques for using a Decal Renderer Feature or a Decal Projector in the Universal Render Pipeline (URP).   |
| [Decals in the Built-In Render Pipeline](/engine/6000.6/manual/visual-effects/decals/decals-birp.md)                   | Techniques for using a Projector component in the Built-In Render Pipeline.                                  |

## Render pipeline information

How you work with decals and projectors depends on the render pipeline you use.

| **Feature name**         | **Built-in Render Pipeline**                                                                                  | **Universal Render Pipeline (URP)**                                                                               | **High Definition Render Pipeline (HDRP)**                                                                                          |
| ------------------------ | ------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------- |
| **Decal and projectors** | YesUse the [Projector component](/engine/6000.6/manual/visual-effects/decals/decals-birp/class-projector.md). | YesUse the [Decal Renderer Feature](/engine/6000.6/manual/visual-effects/decals/renderer-feature-decal/decal.md). | YesUse the [Decal Projector](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/decals.html). |
