# Scale and rotate pixel art precisely in URP

> Techniques and resources for using the Pixel Perfect Camera in your project.

To prevent pixel art looking blurry, or distorting when sprites move and rotate, add a pixel perfect camera to your scene in the Universal Render Pipeline (URP).

> **Important:**
>
> The pixel perfect camera is included by default when you [set up a project for 2D games with the Universal 2D template](/engine/6000.6/manual/unity2d/2d-game-development/setup-project-2d-game.md). Don't install the separate [2D Pixel Perfect package](https://docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@latest), which works only with the Built-In Render Pipeline.

| **Topic**                                                                                               | **Description**                                                                                                |
| ------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------- |
| [Add a pixel perfect camera](/engine/6000.6/manual/unity2d/2d-urp/2d-pixelperfect/prep-sprites.md)      | Prepare your sprites, set snap settings, and add the Pixel Perfect Camera component to your main camera.       |
| [Configure a pixel perfect camera](/engine/6000.6/manual/unity2d/2d-urp/2d-pixelperfect/configure.md)   | Adjust the viewport in the **Game** view after you add a pixel perfect camera to your scene.                   |
| [Pixel Perfect Camera component reference](/engine/6000.6/manual/unity2d/2d-urp/2d-pixelperfect/ref.md) | Explore the properties you can use to automatically adjust the camera to scale and rotate pixel art precisely. |

## Additional resources

* [Work with sprites](/engine/6000.6/manual/unity2d/sprite.md)
* [Cinemachine package](https://docs.unity3d.com/Packages/com.unity.cinemachine@latest)
