# Relative Joint 2D component reference

> Explore the properties of the Relative Joint 2D.

The **Relative Joint 2D** connects two GameObjects controlled by Rigidbody physics to maintain in a position based on each other's location. Use this joint to keep two objects offset from each other, at a position and angle you decide.

## Properties

| **Property**              | **Function**                                                                                                                                                                                                                                                                      |
| ------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Enable Collision**      | Enable this property to enable collisions between the two connected GameObjects.                                                                                                                                                                                                  |
| **Connected Rigid Body**  | Specify the other object this joint connects to. Leave this as **None** to have the other end of the joint fixed at a point in space defined by the **Connected Anchor** property. Select the circle icon to the right to view a list of GameObjects to connect to.               |
| **Max Force**             | Set the linear (or straight line) movement between joined GameObjects. A high value (up to 1,000) uses high force to maintain the offset.                                                                                                                                         |
| **Max Torque**            | Set the angular (or rotation) movement between joined GameObjects. A high value (up to 1000) uses high force to maintain the offset.                                                                                                                                              |
| **Correction Scale**      | Tweak the joint to correct its behavior if required. Increasing the **Max Force** or **Max Torque** may affect the joint's behavior such that the joint doesn't reach its target, requiring you to correct it by adjusting this setting. The default setting is 0.3.              |
| **Auto Configure Offset** | Enable this property to automatically set and maintain the distance and angle between the connected objects. You do not need to manually enter the **Linear Offset** and **Angular Offset** when you enable this property.                                                        |
| **Linear Offset**         | Enter local space coordinates to specify and maintain the distance between the connected objects.                                                                                                                                                                                 |
| **Angular Offset**        | Enter local space coordinates to specify and maintain the angle between the connected objects.                                                                                                                                                                                    |
| **Break Action**          | Set the action taken when either the force or torque threshold is exceeded.                                                                                                                                                                                                       |
| **Break Force**           | Set the force threshold which if exceeded, will cause the joint to perform the selected **Break Action**. The default value is set to **Infinity**, which can never be exceeded and therefore the **Break Action** can never be taken while the threshold remains at this value.  |
| **Break Torque**          | Set the torque threshold which if exceeded, will cause the joint to perform the selected **Break Action**. The default value is set to **Infinity**, which can never be exceeded and therefore the **Break Action** can never be taken while the threshold remains at this value. |
