# Get started with the Physics Core 2D API

> Learn about the Unity.U2D.Physics API and how to create a 2D physics scene.

Learn about the Physics Core 2D API and how to create a 2D physics scene.

> **Note:**
>
> This documentation is about writing C# scripts using the `Unity.U2D.Physics` API. To use 2D physics in the Unity Editor using components like the Rigidbody 2D component, refer to [2D physics](/engine/6000.6/manual/unity2d/2d-physics.md.md) instead.

| **Topic**                                                                                                           | **Description**                                                                                                    |
| ------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ |
| [Introduction to the Physics Core 2D API](/engine/6000.6/manual/unity2d/2d-physics-api/get-started/introduction.md) | Learn about how the `Unity.U2D.Physics` API works and how it differs from Rigidbody 2D and Collider 2D components. |
| [Physics Core 2D API workflow](/engine/6000.6/manual/unity2d/2d-physics-api/get-started/workflow.md)                | Create a 2D scene with objects that react to physics using the Physics Core 2D API.                                |

## Additional resources

* [PhysicsCore2D repository](https://github.com/Unity-Technologies/PhysicsExamples2D/tree/master) on GitHub
