# Hierarchy window

> View and manage the objects in your scene in a hierarchical structure.

View and manage all the objects in your scene.

The **Hierarchy** window displays every [GameObject](/engine/6000.6/manual/working-with-gameobjects/game-objects.md) in a scene, including models, cameras, and [prefabs](/engine/6000.6/manual/working-with-gameobjects/prefabs.md). You can use the **Hierarchy** window to manage and group the GameObjects you use in a scene. When you add or remove GameObjects in the Editor view, you also add or remove them from the **Hierarchy** window.

You can open more than one scene in the **Hierarchy** window at the same time, with each scene containing its own GameObjects. To learn more, refer to [Work with multiple scenes in Unity](/engine/6000.6/manual/working-with-scenes/multi-scene-editing.md).

The **Hierarchy** window can also display items that aren't GameObjects, such as UI Toolkit visual elements. To learn more about displaying visual elements in the **Hierarchy** window, refer to the [Reference visual elements](/engine/6000.6/manual/uitoolkits/uielements/uie-support-for-runtime-ui/reference-visual-elements-in-inspector.md#enable-hierarchy-integration).

| **Topic**                                                                                                                                                              | **Description**                                                                                                                                |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
| **[Parent-child relationships in the Hierarchy window](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/hierarchy-window/hierarchy-parent-child.md)** | Understand how the **Hierarchy** window uses parent-child hierarchies to group GameObjects so you can move, scale, or transform them together. |
| **[Create GameObjects from the Hierarchy window](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/hierarchy-window/hierarchy-create-gameobjects.md)** | Add new GameObjects to your scene and duplicate existing GameObjects.                                                                          |
| **[Manage GameObjects in the Hierarchy window](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/hierarchy-window/hierarchy.md)**                      | Use the **Hierarchy** window to organize GameObjects in a scene.                                                                               |
| **[Configure the Hierarchy window](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/hierarchy-window/configure.md)**                                  | Configure how the **Hierarchy** window looks and behaves.                                                                                      |
| **[Hierarchy window reference](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/hierarchy-window/hierarchy-reference.md)**                            | Explore the settings, icons, and functions in the **Hierarchy** window.                                                                        |

## Additional resources

* [The Project window](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/project-view.md)
* [The Scene view](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/using-the-scene-view.md)
* [The Inspector window](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/using-the-inspector.md)
* [The Toolbar](/engine/6000.6/manual/unity-editor/editor-navigating-managing/toolbar-lp/toolbar.md)
