# Game view reference

> Preview how your application looks and plays from the camera's perspective during development.


**The Game view in the Editor:**
![](/api/media?file=/engine/6000.6/media/images/game-view-window.png)

The Game view is rendered from the [Cameras](/engine/6000.6/manual/cameras/overview.md) in your application. The Game view displays how your final, built application looks. You need to use one or more [Cameras](/engine/6000.6/manual/cameras/overview.md) to control what the player sees when they're using your application.

The Game view is included in the [default Unity Editor layout](/engine/6000.6/manual/extending-the-editor/customizing-your-workspace.md). If the Game view is not open, go to **Window** > **General** > **Game** to open the Game view.

In the Editor, you can toggle between the Game view and the [Simulator view](/engine/6000.6/manual/platform-specific/cross-platform-features/device-simulator/view.md). The [Simulator view](/engine/6000.6/manual/platform-specific/cross-platform-features/device-simulator/view.md) displays how your built application looks on a mobile device.

## Play mode


**The Play mode buttons:**
![](/api/media?file=/engine/6000.6/media/images/Editor-PlayButtons.png)

Use Play mode to run your project and test how it works as it would in a built application.

Use the Play mode buttons in the [Toolbar](/engine/6000.6/manual/unity-editor/editor-navigating-managing/toolbar-lp/toolbar.md) to control the Play mode:

* Select **Play** to switch the Editor to Play mode.
* Select **Pause** to pause Play mode.
* Select **Step** to move Play mode forward by one frame.

In Play mode, any changes you make are temporary and are reset when you exit Play mode. When you enter the Play mode, the Editor darkens parts of the interface outside the Game view.

## Using the Simulator view

Use the Simulator view to preview how your built application looks on a mobile device.

To change between Game and [Simulator](/engine/6000.6/manual/platform-specific/cross-platform-features/device-simulator/view.md) views, in the **Game/Simulator** tab, select an option from the **Game/Simulator** menu.

Alternatively, to open the Simulator view, go to **Window** > **General** and select **Device Simulator**. If there are no instances of the Simulator view open, it opens as a floating window. However, if the Simulator view is already open in the Editor, then trying to open the Simulator view from the menu brings it into focus

## Game view control bar

The Game view control bar is at the top of the Game view and contains options to control the Game view.

| **Property**                | **Description**                                                                                                                                                                                                                                                                                                                                                               |
| --------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Game/Simulator**          | Select the **Game** or **[Simulator](/engine/6000.6/manual/platform-specific/cross-platform-features/device-simulator/view.md)** view. Use the Game view to preview how your final, built application looks. Use the Simulator view to preview how your built application looks on a mobile device.                                                                           |
| **Display**                 | Select a display to render in the Game view. If you have multiple GameObjects with camera components in the Scene, select an option to switch between them. By default, **Display** is set to **Display 1**. You can assign displays to cameras in the Camera component inspector, under **Target Display**.                                                                  |
| **Scale slider**            | Increase or decrease the scale of the Game view. Scroll right to zoom in and examine areas of the Game view in more detail. This slider lets you zoom out to display the entire screen where the device resolution is higher than the Game view window size. You can also use the scroll wheel and middle mouse button to do this while the application is stopped or paused. |
| **Open the Frame Debugger** | Open the [Frame Debugger](/engine/6000.6/manual/analysis/graphics-performance-profiling/profiling/frame-debugger-window.md) window.                                                                                                                                                                                                                                           |
| **Mute audio**              | Disable in-application audio when you enter Play mode.                                                                                                                                                                                                                                                                                                                        |
| **Unity Shortcuts**         | Disable Editor keyboard shortcuts from triggering during Play mode when the Game view window is in focus. Shortcuts still trigger when the focus is any other part of the Editor.                                                                                                                                                                                             |
| **Stats**                   | Display or hide the Statistics overlay, which contains [Rendering Statistics](/engine/6000.6/manual/analysis/graphics-performance-profiling/profiling/rendering-statistics.md) about your application's audio and graphics. Use the Statistics overlay to monitor the performance of your application in Play mode.                                                           |
| **Gizmos**                  | Display or hide the [Gizmos menu](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/gizmos-and-handles/gizmos-menu.md). Use the **Gizmos** menu to select Gizmos to hide or display in the Play mode.                                                                                                                                                         |

### Aspect ratio options

Test how your game looks on monitors with different aspect ratios. By default, Aspect ratio is set to **Free Aspect**.

| **Property**                     | **Description**                                                                                                                                                                                                                                                                                                                                                  |
| -------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Low Resolution Aspect Ratios** | Emulate the pixel density of lower-resolution displays and reduce the resolution of the Game view when an aspect ratio is selected. **Low Resolution Aspect Ratios** is always enabled when the Game view is on a non-Retina display.                                                                                                                            |
| **VSync (Game view only)**       | Allow syncing. Syncing can be useful when you record a video, for example. The Editor attempts to render the Game view at the refresh rate of the monitor, though this is not guaranteed. When this option is enabled, it can still be useful to maximize the Game view in Play mode to hide other views and reduce the number of views that the Editor renders. |

### Play mode behavior options

This section describes the Play mode behavior based on your selection below.

You cannot change these properties while you're in Play mode. You must pause or stop Play mode to change these settings.

| **Property**       | **Description**                                                                                                                                                                                                                                                                                                                                           |
| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Play Focused**   | Shift the focus on the selected Game view when the Editor is in Play mode.Only one Game view can be in focus when you enter the Play mode. Using Maximized mode implies focus on the Maximized Game view. Enable Focused on a Game view to disable it on other Game views.                                                                                |
| **Play Maximized** | Run Play mode with the Game view maximized to 100% of the Editor window. Even if you enable **Play Maximized**, when you pause Play mode, the Game view returns to the window state it was in before you entered Play mode. This means that the Game view stays maximized when you pause Play mode only if it was maximized before you entered Play mode. |
| **Play Unfocused** | Do not shift the focus to the selected Game view when you enter Play mode.                                                                                                                                                                                                                                                                                |

## Gizmos menu

The Gizmos menu contains options for how Unity displays gizmos for GameObjects and other items in the Scene view and Game view. This menu is available in both the Scene view and the Game view. For more information, refer to [Gizmos Menu](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/gizmos-and-handles/gizmos-menu.md).

## Advanced options

Right-click the **Game** tab to display advanced Game view options.


**The Game tab context menu:**
![](/api/media?file=/engine/6000.6/media/images/GameView-AdvancedOptions.png)

Advanced Game view options contain:

* **Warn if No Cameras Rendering**: Causes the Editor to display a warning if no Cameras are rendering to the screen. For example, use this for diagnosing problems such as accidentally deleting or disabling a Camera. Enable this unless you are intentionally not using Cameras to render your application. This option is enabled by default.
* **Clear Every Frame in Edit Mode**: Causes the Editor to clear the Game view from every frame when your application is not playing. This prevents smearing effects while you are configuring your application. Leave this enabled unless you are depending on the previous frame’s contents when not in the Play mode. This option is enabled by default.

## Additional resources

* [Cameras](/engine/6000.6/manual/cameras/overview.md)
* [Frame Debugger](/engine/6000.6/manual/analysis/graphics-performance-profiling/profiling/frame-debugger-window.md)
* [Gizmos Menu](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/gizmos-and-handles/gizmos-menu.md)
* [Toolbar](/engine/6000.6/manual/unity-editor/editor-navigating-managing/toolbar-lp/toolbar.md)
* [Scene view Camera](/engine/6000.6/manual/unity-editor/editor-windows-views-reference/using-the-scene-view/scene-view-camera.md)
* [EditorApplication](/engine/6000.6/script-reference/unityeditor/editorapplication.md)
