# Troubleshooting

> Information on troubkleshooting topics in Unity.

Use the following links to get area-specific information to troubleshoot issues you might encounter while using Unity.

## Cameras

* [Troubleshooting cameras](/engine/6000.6/manual/cameras/camera-troubleshooting.md)
* [Troubleshooting camera output](/engine/6000.6/manual/cameras/camera-output/troubleshoot.md)
* [Troubleshooting occlusion culling](/engine/6000.6/manual/cameras/occlusion-culling/troubleshooting.md)

## Debugging and performance

* [Troubleshooting debugging](/engine/6000.6/manual/scripting/debugging-and-diagnostics/managed-debugging-troubleshooting.md)
* [Troubleshoot the Scriptable Render Pipeline Batcher](/engine/6000.6/manual/analysis/graphics-performance-profiling/in-urp/reduce-draw-calls-urp/srpbatcher/srpbatcher-profile.md)

## Editor

* [Troubleshoot the Editor](/engine/6000.6/manual/unity-editor/trouble-shooting-editor.md)
* [Troubleshooting the Linux Editor](/engine/6000.6/manual/platform-specific/linux/editor-troubleshooting.md)

## Installing and upgrading

* [Licence troubleshooting](/engine/6000.6/manual/get-started/install-and-upgrade/licenses-and-activation/activation-faq.md)
* [Troubleshooting the API updater](/engine/6000.6/manual/upgrade-guides/apiupdater.md#troubleshooting)

## Lighting

* [Troubleshooting Adaptive Probe Volumes in URP](/engine/6000.6/manual/lighting-overview/lighting/probevolumes/fixissues.md)
* [Troubleshooting baked lightmaps](/engine/6000.6/manual/lighting-overview/direct-and-indirect-lighting/lightmapping/baking-before-runtime/troubleshooting.md)
* [Troubleshooting direct, indirect, and environment noise](/engine/6000.6/manual/lighting-overview/direct-and-indirect-lighting/troubleshooting-direct-indirect-noise.md)
* [Troubleshooting light leaking](/engine/6000.6/manual/lighting-overview/direct-and-indirect-lighting/lightmapping/baking-before-runtime/troubleshooting/troubleshooting-lightmapping-leaking.md)
* [Troubleshooting light probes](/engine/6000.6/manual/lighting-overview/direct-and-indirect-lighting/light-probes/troubleshooting.md)
* [Troubleshooting lightmapping artifacts](/engine/6000.6/manual/lighting-overview/direct-and-indirect-lighting/lightmapping/baking-before-runtime/troubleshooting/troubleshooting-lightmapping-artifacts.md)
* [Troubleshooting lightmapping quality issues](/engine/6000.6/manual/lighting-overview/direct-and-indirect-lighting/lightmapping/baking-before-runtime/troubleshooting/troubleshooting-lightmapping-quality.md)
* [Troubleshooting reflections](/engine/6000.6/manual/lighting-overview/reflections/advanced-ref-probe.md)
* [Troubleshooting shadows](/engine/6000.6/manual/lighting-overview/shadows/shadow-performance.md)
* [Troubleshooting shadows in URP](/engine/6000.6/manual/lighting-overview/lighting/shadows-in-urp/shadows-troubleshooting-urp.md)

## Meshes

* [Troubleshooting GPU instancing](/engine/6000.6/manual/analysis/graphics-performance-profiling/reduce-draw-calls/gpuinstancing/gpu-instancing-troubleshoot.md)
* [Troubleshooting Mesh LOD visual artifacts](/engine/6000.6/manual/analysis/graphics-performance-profiling/lod/mesh-lod/mesh-lod-troubleshooting.md)
* [Troubleshooting Skinned Mesh Renderer visibility](/engine/6000.6/manual/assets-and-media/asset-types/mesh/troubleshooting-skinned-mesh-renderer-visibility.md)

## Models

* [Troubleshooting model importing](/engine/6000.6/manual/assets-and-media/asset-types/models/creating-dccassets/howto-import-objects-from3dapps.md#troubleshooting)

## Packages

* [Package Manager troubleshooting](/engine/6000.6/manual/packages-list/upm-errors.md)
* [Troubleshooting package requirement definitions](/engine/6000.6/manual/materials-and-shaders/shaders/reference/sl-reference/sl-package-requirements.md#syntax)

## Platforms

* [Troubleshooting common cross-platform issues](/engine/6000.6/manual/platform-specific/cross-platform-features/considerations.md)
* [Troubleshooting for Android](/engine/6000.6/manual/platform-specific/android/developing/testing-and-debugging/troubleshooting.md)
* [Troubleshooting Gradle build issues for Android](/engine/6000.6/manual/platform-specific/android/introducing/gradle-overview/troubleshooting.md)
* [Troubleshooting for Embedded Linux](/engine/6000.6/manual/platform-specific/embedded-systems/embedded-linux/develop/troubleshooting.md)
* [Troubleshooting for iOS devices](/engine/6000.6/manual/platform-specific/iphone/ios-developing/ios-testing-and-debugging/trouble-shooting.md)
* [Troubleshooting QNX environment setup](/engine/6000.6/manual/platform-specific/embedded-systems/qnx/get-started/environment-setup.md#troubleshooting)
* [Troubleshooting the QNX player](/engine/6000.6/manual/platform-specific/embedded-systems/qnx/develop/troubleshooting.md)
* [Troubleshooting Web builds](/engine/6000.6/manual/platform-specific/webgl/develop/debugging.md)

## Shaders

* [Troubleshooting shaders](/engine/6000.6/manual/materials-and-shaders/shaders/shader-troubleshooting.md)
* [Troubleshooting asynchronous shader compilation](/engine/6000.6/manual/materials-and-shaders/shaders/shader-troubleshooting/shader-reduce-stalling/asynchronous-shader-compilation/avoid-cyan-placeholder-shaders.md)
* [Troubleshooting shader duplication from AssetBundles](/engine/6000.6/manual/materials-and-shaders/shaders/shader-troubleshooting/shader-reducing/avoid-shader-duplication.md)

## Sprites

* [Troubleshooting mismatched cell layouts](/engine/6000.6/manual/troubleshoot-mismatched-cell-layouts.md)

## UI systems

* [Troubleshooting custom control library compilation](/engine/6000.6/manual/uitoolkits/uielements/uie-structure-ui/uie-custom-controls/uie-troubleshooting-custom-control-library-compilation.md)

## URP

* [Troubleshooting dark blotches or streaks in Adaptive Probe Volumes](/engine/6000.6/manual/lighting-overview/lighting/probevolumes/fixissues/troubleshoot-artefacts.md)
* [Troubleshooting light leaks in Adaptive Probe Volumes](/engine/6000.6/manual/lighting-overview/lighting/probevolumes/fixissues/troubleshoot-light-leaks.md)
* [Troubleshooting motion vectors](/engine/6000.6/manual/cameras/urp/motion-vectors/troubleshooting.md)
* [Troubleshooting reflections in URP](/engine/6000.6/manual/lighting-overview/lighting/reflection-probes/troubleshooting.md)
* [Troubleshooting Scriptable Render Passes with HDR Output](/engine/6000.6/manual/materials-and-shaders/graphics-color/hdr/hdr-in-urp/troubleshoot-hdr-custom-pass.md)
* [Troubleshooting shadows in URP](/engine/6000.6/manual/lighting-overview/lighting/shadows-in-urp/shadows-troubleshooting-urp.md)
* [Troubleshooting the Forward+ rendering path](/engine/6000.6/manual/render-pipelines/universal-render-pipeline/introduction/urp-concepts/rendering-paths/forward-plus-rendering-path-limitations.md)
* [Troubleshooting volumes](/engine/6000.6/manual/post-processing-and-full-screen-effects/urp/volumes-landing-page/volumes-troubleshooting.md)

## Additional resources

* [Best practice guides](/engine/6000.6/manual/best-practice-guides.md)
