# Choosing a render pipeline

> Resources for comparing the different render pipelines in Unity, and choosing the right one for your project.

> **Important:**
>
> The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
>
> It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
>
> For more information on migration, refer to [Migrating from the Built-In Render Pipeline to the Universal Render Pipeline](/engine/6000.6/manual/render-pipelines/universal-render-pipeline/introduction/installing-and-configuring-urp/upgrading-from-birp.md.md) and [Render pipeline feature comparison](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/feature-comparison.md.md).

Resources for comparing the different render pipelines in Unity and choosing the right one for your project.

| **Page**                                                                                                                                            | **Description**                                                                                                            |
| --------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------- |
| [Choose a render pipeline](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/pipeline.md)                                             | Compare the Universal Render Pipeline (URP), the High Definition Render Pipeline (HDRP), and the Built-In Render Pipeline. |
| [Render pipeline feature comparison reference](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/feature-comparison.md)               | Explore the supported features, properties and settings in each render pipeline in Unity.                                  |
| [Set up a render pipeline](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/set-up.md)                                               | Create a new project with one of the render pipelines.                                                                     |
| [Change or detect the active render pipeline](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/srp-setting-render-pipeline-asset.md) | Swap between multiple render pipelines, or determine the active render pipeline in a project.                              |

## Additional resources

* [Introduction to render pipelines](/engine/6000.6/manual/render-pipelines/overview.md)
* [Creating a custom render pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@17.0/manual/srp-custom.html)
* [Choose a lighting setup](/engine/6000.6/manual/lighting-overview/direct-and-indirect-lighting/lightmapping/choose-a-lighting-setup.md)
