# Motion Blur Volume Override reference for URP

> Explore the Motion Blur Volume Override and its properties.


**Scene with Motion Blur effect turned off.:**
![](/api/media?file=/engine/6000.6/media/images/motion-blur-off.png)


**Scene with Motion Blur effect turned on.:**
![](/api/media?file=/engine/6000.6/media/images/motion-blur.png)

The Motion Blur effect simulates the blur that occurs in an image when a real-world camera films objects moving faster than the camera’s exposure time. This is usually due to rapidly moving objects, or a long exposure time.

Universal Render Pipeline (URP) only blurs camera motions.

## Properties

| **Property**  | **Description**                                                                                                                                                                                                                                                                                                                                                                  |
| ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Mode**      | Select the motion blur technique.Options:**Camera Only**: use only the motion of the camera to blur the objects. This technique does not use the motion vectors. This technique has better performance than **Camera and Objects**.**Camera and Objects**: use the motion of both the camera and the GameObjects. GameObject motion vectors overwrite the camera motion vectors. |
| **Quality**   | Set the quality of the effect. Lower presets give better performance, but at a lower visual quality and a higher risk of visual artifacts.                                                                                                                                                                                                                                       |
| **Intensity** | Set the strength of the motion blur filter to a value from 0 to 1. Higher values give a stronger blur effect, but can cause lower performance, depending on the **Clamp** parameter.                                                                                                                                                                                             |
| **Clamp**     | Set the maximum length that the velocity resulting from Camera rotation can have. This limits the blur at high velocity, to avoid excessive performance costs. The value is measured as a fraction of the screen's full resolution. The value range is 0 to 0.2. A lower value uses less resources and results in better performance.The default value is 0.05.                  |
