# Add post-processing in URP

> Enable post-processing on a camera, add a volume, and add Volume Overrides so effects apply in a URP scene.

New scenes in URP do not use post-processing by default. Instead you must manually add post-processing to any new scene which you create. You can then configure each effect individually to create the visual effect you want.

> **Note:**
>
> Some examples and scene templates in URP use post-processing by default. If you use these to create a new scene, you might not need to make any changes.

## Add post-processing to a scene

To add post-processing to a scene:

1. Select a Camera, then in the Inspector window enable **Post Processing**.
2. Add a GameObject with a [Volume](/engine/6000.6/manual/post-processing-and-full-screen-effects/urp/volumes-landing-page/volumes.md) component in the scene. For example, select Editor > **Volume** > **Global Volume**.
3. Select the GameObject, then in the **Volume** component select **New** to create a new [Volume Profile](/engine/6000.6/manual/post-processing-and-full-screen-effects/urp/volumes-landing-page/volume-profile.md).
4. Select **Add Override**, then select a post-processing effect [Volume Override](/engine/6000.6/manual/post-processing-and-full-screen-effects/urp/volumes-landing-page/volume-overrides.md), for example **Bloom**.

Now you can use the Volume Override to enable and adjust the settings for the post-processing effect.

> **Note:**
>
> Post-processing effects from a volume apply to a camera only if a value in the **Volume Mask** property of the camera contains the layer that the volume belongs to.

## Configure individual post-processing effects

Each post-processing effect in URP has individual settings you can adjust to tune the visual impact they have on your scene. For more information on the post-processing effect settings, refer to the reference pages in the [Effect List](/engine/6000.6/manual/post-processing-and-full-screen-effects/urp/effect-list.md).
