# Web introduction

> Introduction to Web development in Unity.

The Web option in the Unity Editor allows you to publish content as JavaScript programs which use HTML5/JavaScript, WebAssembly, WebGL rendering API, and other web standards to run Unity content in a web browser.

For a guided tutorial of the Web platform, refer to [Getting started with Unity Web](https://learn.unity.com/tutorial/getting-started-with-unity-web).


**DragonCrashers running on Web:**
![](/api/media?file=/engine/6000.6/media/images/webgl-land.png)

This section covers the following Web topics:

| **Topic**                                                                                                           | **Description**                                                                          |
| ------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- |
| **[Web browser compatibility](/engine/6000.6/manual/platform-specific/webgl/intro/browsercompatibility.md)**        | A list of the supported browsers for Web.                                                |
| **[Technical limitations](/engine/6000.6/manual/platform-specific/webgl/intro/technical-overview.md)**              | Details the technical limitations of the Web platform.                                   |
| **[Web development and publishing process](/engine/6000.6/manual/platform-specific/webgl/intro/gettingstarted.md)** | An overview of the steps to build, test, and publish an application on the Web platform. |

## Additional resources

* [Web development](/engine/6000.6/manual/platform-specific/webgl/develop.md)
* [Build and distribute a Web application](/engine/6000.6/manual/platform-specific/webgl/building-distribution.md)
