# Rendering to a texture

> Techniques for rendering a camera view to a render texture, or using a shader to draw to a texture.

Resources for updating textures at runtime via Render Textures and Movie Textures.

| **Page**                                                                                                                                                          | **Description**                                                                                            |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------- |
| [Create a Render Texture](/engine/6000.6/manual/materials-and-shaders/textures/render-texture/class-render-texture-create.md)                                     | Create a Render Texture so you can use it as the material on a GameObject.                                 |
| [Render a camera view to a Render Texture](/engine/6000.6/manual/materials-and-shaders/textures/render-texture/output-to-render-texture.md)                       | Create a texture that displays what a camera sees, for example to create a live arena camera in your game. |
| [Drawing to textures with shaders via Custom Render Textures](/engine/6000.6/manual/materials-and-shaders/textures/render-texture/class-custom-render-texture.md) | Resources for creating complex effects by rendering a texture with a shader.                               |

## Additional resources

* [Render Texture Inspector window reference](/engine/6000.6/manual/materials-and-shaders/textures/textures-reference/class-render-texture.md)
* [Custom Render Texture Inspector window reference](/engine/6000.6/manual/materials-and-shaders/textures/textures-reference/class-custom-render-texture.md)
* [Movie Texture Inspector window reference](/engine/6000.6/manual/materials-and-shaders/textures/textures-reference/class-movie-texture.md)
