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High dynamic range (HDR)

Resources for working with HDR in Unity.
Read time 1 minuteLast updated a month ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources and techniques for applying high dynamic range (HDR) to increase the range of colour and luminosity values available in all rendering pipelines.

Page

Description

Introduction to high dynamic rangeUnderstand HDR and how HDR works in Unity.
HDR color picker referenceExplore the properties in the HDR color picker, and the additional controls the HDR color picker offers compared to the standard color picker.
HDR in the Built-in Render PipelineResources for working with HDR in the Built-in Render Pipeline.
HDR in URPResources and approaches for working with HDR and HDR Output in URP.