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Custom data streams in Particle Systems in the Built-In Render Pipeline

Resources on implementing custom data streams in your Particle System particle rendering shader setup.
Read time 1 minuteLast updated 23 days ago

Important
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources on implementing custom data streams in your Particle System particle rendering shader setup.

Property

Function

Particle System vertex streamsUnderstand how custom vertex streams can configure your Particle Systems to pass a wider range of data into your custom Shaders.
Example of Particle System Standard Shader custom vertex streamsView an example of custom vertex streams implemented with a Standard Shader.
Example of Particle System Surface Shader custom vertex streamsView an example of custom vertex streams implemented with a Surface Shader.
Define custom data formats for particlesApply custom data formats to individual particles.