# Set GameObjects to use Reflection Probes

> Set GameObjects to sample the cubemap texture stored in a Reflection Probe.

To make use of the reflection cubemap, an object must have the **Reflection Probes** option enabled on its [Mesh Renderer](/engine/6000.6/manual/assets-and-media/asset-types/mesh/components-reference/class-mesh-renderer.md) and also be using a shader that supports reflection probes. When the object passes within the volume set by the probe's **Size** and **Probe Origin** properties, the probe's cubemap will be applied to the object.

You can also manually set which reflection probe to use for a particular object using the settings on the object's [Mesh Renderer](/engine/6000.6/manual/assets-and-media/asset-types/mesh/components-reference/class-mesh-renderer.md). To do this, select one of the options for the Mesh Renderer's **Reflection Probes** property (**Simple**, **Blend Probes** or **Blend Probes and Skybox**) and drag the chosen probe onto its **Anchor Override** property.

See the [Reflection Probes](/engine/6000.6/manual/lighting-overview/reflections/reflection-probes.md) section in the manual for further details about principles and usage.
