# Lighting in URP

> Resources and approaches for lighting in the Universal Render Pipeline (URP).

Using the Universal Render Pipeline (URP), you can achieve realistic lighting that is suitable for a range of art styles.

| Page                                                                                                                                    | Description                                                                                                                                                                                                                                 |
| --------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [Lighting in URP](/engine/6000.6/manual/lighting-overview/lighting/lighting-in-urp.md)                                                  | Understand the lighting settings and properties that are specific to URP.                                                                                                                                                                   |
| [Light limits in URP](/engine/6000.6/manual/lighting-overview/lighting/light-limits-in-urp.md)                                          | Understand the number of lights URP can render per-object and per-camera, and how to render more lights.                                                                                                                                    |
| [View and control a light from its perspective](/engine/6000.6/manual/lighting-overview/lighting/lights-placement-tool.md)              | Use the Light Placement Tool to view a scene from a light source's perspective.                                                                                                                                                             |
| [Improve the visual fidelity of lightmaps](/engine/6000.6/manual/lighting-overview/lighting/lightmapping-improve-visual-fidelity.md)    | Use bicubic sampling to improve the visual fidelity of lightmaps.                                                                                                                                                                           |
| [Shadows](/engine/6000.6/manual/lighting-overview/lighting/shadows-in-urp.md)                                                           | Resources for configuring and troubleshooting shadows in URP.                                                                                                                                                                               |
| [Reflections](/engine/6000.6/manual/lighting-overview/lighting/reflection-probes.md)                                                    | Configure the URP-specific behavior of Reflection Probes.                                                                                                                                                                                   |
| [Adaptive Probe Volumes (APV)](/engine/6000.6/manual/lighting-overview/lighting/probevolumes.md)                                        | Approaches and resources for using Adaptive Probe Volumes to provide higher quality, more accurate lighting.                                                                                                                                |
| [Rendering Layers](/engine/6000.6/manual/lighting-overview/lighting/rendering-layers.md)                                                | Resources for configuring certain Lights or Decals to affect only specific GameObjects.                                                                                                                                                     |
| [Universal Additional Light Data component in URP](/engine/6000.6/manual/lighting-overview/lighting/universal-additional-light-data.md) | Understand how the Universal Additional Light Data component allows URP to extend and override the functionality of Light components.                                                                                                       |
| [Troubleshooting lights flickering or disappearing](/engine/6000.6/manual/lighting-overview/lighting/ts-lights-flicker-disappear.md)    | Troubleshoot issues causing lights to flicker or disappear in the scene when using the [forward rendering path](/engine/6000.6/manual/render-pipelines/built-in-render-pipeline/built-in-rendering-paths/render-tech-forward-rendering.md). |
| [Custom lighting in URP](/engine/6000.6/manual/lighting-overview/lighting/custom-lighting.md)                                           | Implement custom lighting models to have more control over the visual style and achieve better performance.                                                                                                                                 |
| [Light component Inspector window reference](/engine/6000.6/manual/lighting-overview/lighting/light-component.md)                       | Explore the properties and settings in the Light component Inspector window to customize settings specific to URP.                                                                                                                          |

## Additional resources

* [Lighting](/engine/6000.6/manual/lighting-overview.md)
* [Universal Render Pipeline for advanced Unity creators](https://unity.com/resources/introduction-universal-render-pipeline-for-advanced-unity-creators-2022lts)
* [Optimize your Unity project with URP](https://www.youtube.com/watch?v=NFBr21V0zvU\&ab_channel=Unity)
* [Creating Believable Visuals](https://learn.unity.com/tutorial/creating-believable-visuals)
* [Creative Core: Lighting](https://learn.unity.com/project/creative-core-lighting)
* [Configure for better performance](/engine/6000.6/manual/render-pipelines/universal-render-pipeline/introduction/configure-for-better-performance.md)
