Group GameObjects together in a lightmap with Baked Tags
Use the Baked Tag property to bake a set of GameObjects into a single lightmap.
Read time 1 minuteLast updated 25 days ago
The two images below shows two views of the same Scene:

In this example, all the GameObjects have the same Baked tag, and Unity stores all lighting data in one atlas.

In this example, one GameObject is assigned a different Baked tag, and Unity creates a separate lightmap for it.