Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Enable Spatial-Temporal Post-processing in URP

Enable STP in the Universal Render Pipeline (URP) Asset.
Read time 1 minuteLast updated 22 days ago

To enable STP in the Universal Render Pipeline (URP):
  1. Select the active URP asset in the Project window.
  2. In the Inspector, go to Quality > Upscaling Filter, and select Spatial-Temporal Post-Processing.
STP remains active when Render Scale is set to 1.0 as it applies temporal anti-aliasing (TAA) to the final rendered output.
Note
STP is not compatible with
Dynamic Resolution

?

in URP, only with Render Scale.