Enable Spatial-Temporal Post-processing in URP
Enable STP in the Universal Render Pipeline (URP) Asset.
Read time 1 minuteLast updated 22 days ago
To enable STP in the Universal Render Pipeline (URP):
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Select the active URP asset in the Project window.
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In the Inspector, go to Quality > Upscaling Filter, and select Spatial-Temporal Post-Processing.
STP remains active when Render Scale is set to 1.0 as it applies temporal anti-aliasing (TAA) to the final rendered output.