# Reverb Zones

> Reference information about the AudioReverbZone class.

**Reverb Zones** take an [Audio Clip](/engine/6000.6/manual/audio/reference/class-audio-clip.md) and distorts it depending where the audio listener is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one, for example when you are entering a cavern.

## Properties


**The AudioGroup Inspector displays the configurable properties of a Reverb Zone.:**
![](/api/media?file=/engine/6000.6/media/images/AudioReverbZone.png)

| ***Property:***   | ***Function:***                                                                                                                                                 |
| ----------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Min Distance**  | Represents the radius of the inner circle in the gizmo, this determines the zone where there is a gradually reverb effect and a full reverb zone.               |
| **Max Distance**  | Represents the radius of the outer circle in the gizmo, this determines the zone where there is no effect and where the reverb starts to get applied gradually. |
| **Reverb Preset** | Determines the reverb effect that will be used by the reverb zone.                                                                                              |

Refer to [Audio Reverb Filter](/engine/6000.6/manual/audio/reference/filters/class-audio-reverb-filter.md) for the rest of this component's settings.

This diagram illustrates the properties of the reverb zone.


**How the sound works in a reverb zone:**
![](/api/media?file=/engine/6000.6/media/images/ReverbZoneExpl.png)

## Hints

You can mix reverb zones to create combined effects.
