# Use ambisonic audio in your project


Set up and use ambisonic audio in your Unity projects.

## Select an ambisonic audio decoder

To use ambisonic audio in your projects, you need to use an ambisonic audio decoder and assign it in your project's [Audio settings](/engine/6000.6/manual/unity-editor/editor-settings-reference/comp-manager-group/class-audio-manager.md). For instructions on how to create an ambisonic audio decoder, refer to [Develop an ambisonic audio decoder](/engine/6000.6/manual/audio/ambisonic/develop-ambisonic-decoder.md).


**Ambisonic options in the Audio settings:**
![](/api/media?file=/engine/6000.6/media/images/AmbisonicAudioSettings.png)

To select an ambisonic audio decoder in your project:

1. Go to **Edit** > Editor > **Audio**.
2. Select an **Ambisonic Decoder Plugin** from the list of available decoders in the project.

> > **Warning:**
> >
> > Some ambisonic decoder plug-ins don't support all speaker modes available in Unity. If you use an unsupported speaker mode with such a plug-in, it can cause errors or crashes. Verify your decoder plug-in's documentation for supported speaker modes.

To create a custom ambisonic audio decoder, refer to [Develop an ambisonic audio decoder](/engine/6000.6/manual/audio/ambisonic/develop-ambisonic-decoder.md).

## Import an ambisonic audio clip

To import an ambisonic audio clip:

1. Import a multi-channel B-format WAV file with ACN component ordering, and SN3D normalization.
2. In the **Project** window in the Unity Editor, select the imported audio clip. The Editor window for that audio clip shows.
3. In the **Inspector** window, enable **Ambisonic**.


**The Ambisonic option in the audio clip inspector:**
![](/api/media?file=/engine/6000.6/media/images/AmbisonicAudioClipInspector.png)

## Load ambisonic audio at runtime

To load an ambisonic audio clip at runtime, use `UnityWebRequestMultimedia.GetAudioClip` with the `ambisonic` parameter. This is especially useful for loading audio files from the `StreamingAssets` folder.

The following script is an example of how to load an ambisonic audio clip:

```lang-cs
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;

public class LoadAmbisonicClip : MonoBehaviour
{
    public AudioSource audioSource;

    IEnumerator Start()
    {
        string path = System.IO.Path.Combine(Application.streamingAssetsPath, "MyAmbisonicClip.wav");
        string url = path.Contains("://") ? path : "file://" + path;
        using (UnityWebRequest request = UnityWebRequestMultimedia.GetAudioClip(url, AudioType.WAV, ambisonic: true))
        {
            yield return request.SendWebRequest();

            if (request.result == UnityWebRequest.Result.Success)
            {
                AudioClip clip = DownloadHandlerAudioClip.GetContent(request);
                audioSource.clip = clip;
                audioSource.Play();
            }
        }
    }
}
```

## Play the ambisonic audio clip through an Audio Source

To play an ambisonic audio clip through an Audio Source:

1. Assign the WAV file as an Editor on an Audio Source.
2. Disable the **Spatialize** option.

## Additional resources

* [Introduction to ambisonic audio](/engine/6000.6/manual/audio/ambisonic/ambisonic.md)
* [Introduction to ambisonic audio decoders](/engine/6000.6/manual/audio/ambisonic/decoder.md)
* [Develop an ambisonic audio decoder](/engine/6000.6/manual/audio/ambisonic/develop-ambisonic-decoder.md)
