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Unity Engine


Unity Engine


Use the Resources system to load assets at runtime

Use a Resources folder to store assets that you can later retrieve and load at runtime using the associated Resources API.
Read time 1 minuteLast updated a month ago

You can add assets to the
Resources
folder in your project, and then use the
Resources
API to load those assets at runtime.

Topic

Description

Introduction to the Resources systemUse the Resources system to manage the assets in your project on a small scale.
Load and unload assets with the Resources systemAdd assets to the Resources folder and use the Resources API to load and unload them.

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