# 2D images for low level of detail (LOD)

> Techniques and resources for using 2D billboards to simplify 3D meshes that are far away.

Techniques and resources for using 2D billboards to simplify 3D meshes that are far away.

| **Topic:**                                                                                                                                                            | **Description:**                                                                                                                   |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------- |
| [Applying 2D billboards for low LOD meshes](/engine/6000.6/manual/analysis/graphics-performance-profiling/lod/2d-images-lod/applying-2d-billboards-low-lod-meshes.md) | Understand how Unity uses Billboard Renderers and Billboard assets to create a 2D billboard for low-LOD rendering.                 |
| [Billboard Renderer component reference](/engine/6000.6/manual/analysis/graphics-performance-profiling/lod/2d-images-lod/class-billboard-renderer.md)                 | Explore the properties in the Billboard Renderer to to customize how Unity renders billboards and their interaction with lighting. |
| [Billboard asset reference](/engine/6000.6/manual/analysis/graphics-performance-profiling/lod/2d-images-lod/class-billboard-asset.md)                                 | Explore the properties in the Billboard asset.                                                                                     |

## Render pipeline information

> **Important:**
>
> The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
>
> It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
>
> For more information on migration, refer to [Migrating from the Built-In Render Pipeline to the Universal Render Pipeline](/engine/6000.6/manual/render-pipelines/universal-render-pipeline/introduction/installing-and-configuring-urp/upgrading-from-birp.md.md) and [Render pipeline feature comparison](/engine/6000.6/manual/render-pipelines/choose-a-render-pipeline/feature-comparison.md.md).

How you work with billboards depends on the render pipeline you use.

| **Feature name**                 | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | **Built-in Render Pipeline** |
| -------------------------------- | ----------------------------------- | ------------------------------------------ | ---------------------------- |
| **Billboard Renderer component** | Yes.                                | Yes.Only with VFX Graph.                   | Yes.                         |
