# tracked

> Set to true if the node is presently being tracked by the underlying XR system, and false if the node is not presently being tracked by the underlying XR system.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.XR](/engine/6000.5/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public bool tracked { get; set; }
```
