# MotionVectors

> Mirror view pass should blit left eye image and right eye image in a side-by-side fashion to the mirror target, displaying motion vectors.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.5/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public const int MotionVectors = -7
```
