# TryGetBoundaryPoints(List<Vector3>)

> Gets the list of 3D position values that represents the SDK-set boundary.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.5/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public bool TryGetBoundaryPoints(List<Vector3> boundaryPoints)
```

### Parameters

**** (\[List\<Vector3>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The list of boundary points.

### Returns

| Type                                                          | Description                                                                                                                                                                   |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if this [XRInputSubsystem](/engine/6000.5/script-reference/unityengine/xr/xrinputsubsystem.md) supports boundary points and they are available. Returns false otherwise. |
