# renderTargetDesc

> Descriptor that can be passed to RenderTexture.GetTemporary to create temporary textures that match the XR Display render target.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.5/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public RenderTextureDescriptor renderTargetDesc
```
