# GetLocalRotation(XRNode)

> Note: This API has been marked as obsolete in code, and is no longer in use. Please use InputTracking.GetNodeStates and look for the XRNodeState with the corresponding XRNode type instead. Gets the rotation of a specific node.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.5/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

> **Warning:**
>
> **Deprecated.** This API is obsolete, and should no longer be used. Please use InputDevice.TryGetFeatureValue with the CommonUsages.deviceRotation usage instead.

```csharp
public static Quaternion GetLocalRotation(XRNode node)
```

### Parameters

**** (\[XRNode]\(/engine/6000.5/script-reference/unityengine/xr/xrnode)): Specifies which node's rotation should be returned.

### Returns

| Type                                                                    | Description                                           |
| ----------------------------------------------------------------------- | ----------------------------------------------------- |
| [Quaternion](/engine/6000.5/script-reference/unityengine/quaternion.md) | The rotation of the node in its local tracking space. |

### Remarks

This can be used to keep objects at the same orientation as the given node. For example, if the user picks up an object you can use this method along with [InputTracking.GetLocalPosition](/engine/6000.5/script-reference/unityengine/xr/inputtracking/getlocalposition.md) to ensure the object is correctly positioned and oriented to match the user's hand.

**Note:** This function doesn't work with the following XRNode types: GameController, TrackingReference, or HardwareTracker. Use the [InputTracking.GetNodeStates](/engine/6000.5/script-reference/unityengine/xr/inputtracking/getnodestates.md) method instead. See [XRNode](/engine/6000.5/script-reference/unityengine/xr/xrnode.md) for more details.
