# deviceConnected

> Defines the delegate to use to register events when an InputDevice is connected.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.XR](/engine/6000.5/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public static event Action<InputDevice> deviceConnected
```

### Remarks

This delegate allows you to receive device connection events, so you know when the list of devices changes.
