# HeldInHand

> The InputDevice is held in the user's hand. Typically, a tracked controller.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.5/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
HeldInHand = 4
```
