# TryGetFixationPoint(out Vector3)

> Gets the point represents the convergence of the line of sight for both eyes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.5/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

## TryGetFixationPoint(Vector3)

```csharp
public bool TryGetFixationPoint(out Vector3 fixationPoint)
```

### Parameters

**** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)): A Vector3 struct that is filled in with the fixation position.

### Returns

| Type                                                          | Description                                                          |
| ------------------------------------------------------------- | -------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | true if eyes can be queried for the fixation point; otherwise false. |
