# isDone

> Is the download already finished? (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UnityWebRequestWWWModule

> **Warning:**
>
> **Deprecated.** Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features

```csharp
public bool isDone { get; }
```

### Remarks

You should not write loops that spin until download is done; use coroutines instead.
