# audioClip

> Returns a AudioClip generated from the downloaded data (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UnityWebRequestWWWModule

> **Warning:**
>
> **Removed.** Obsolete msg
>
> **Upgrade to** [WWW.GetAudioClip](/engine/6000.5/script-reference/unityengine/www/getaudioclip.md)

```csharp
public Object audioClip { get; }
```

### Remarks

The data must be an audio clip in Ogg(Standalones), MP3(phones), WAV, XM, IT, MOD or S3M format. The clip will be downloaded completely before it's ready to play. Use the overloaded [WWW.GetAudioClip](/engine/6000.5/script-reference/unityengine/www/getaudioclip.md) (bool threeD, bool stream) to stream the audio, instead of downloading the entire clip.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public string url;
    public AudioSource source;

    IEnumerator Start()
    {
        source = GetComponent<AudioSource>();
        using (var www = new WWW(url))
        {
            yield return www;
            source.clip = www.GetAudioClip();
        }
    }

    void Update()
    {
        if (!source.isPlaying && source.clip.isReadyToPlay)
            source.Play();
    }
}
```
