# WindowActivated

> This event occurs when window completes activation or deactivation, it also fires up when you snap and unsnap the application.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEngine.WSA](/engine/6000.5/script-reference/unityengine/wsa.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public delegate void WindowActivated(WindowActivationState state)
```

## Remarks

See [http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.core.corewindow.activated](http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.core.corewindow.activated) for more information.
