# Spherical

> Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.WindModule

```csharp
Spherical = 1
```

### Examples

```csharp
// Creates a Spherical Wind Zone.
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    void Start()
    {
        var wind = gameObject.AddComponent<WindZone>();
        wind.mode = WindZoneMode.Spherical;
    }
}
```
