# Start()

> Makes the phrase recognizer start listening to phrases.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Windows.Speech](/engine/6000.5/script-reference/unityengine/windows/speech.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Start()
```

### Remarks

If PhraseRecognitionSystem is stopped when starting a phrase recognizer, it will be restarted.
