# OnStatusChanged

> Event which occurs when the status of the phrase recognition system changes.

## Definition

* **Type:** Event
* **Namespace:** [UnityEngine.Windows.Speech](/engine/6000.5/script-reference/unityengine/windows/speech.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static event PhraseRecognitionSystem.StatusDelegate OnStatusChanged
```
