# Exists(string)

> Determines whether the specified file exists.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Windows](/engine/6000.5/script-reference/unityengine/windows.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool Exists(string path)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The file to check.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
