# localFolder

> Returns a path to local folder.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Windows](/engine/6000.5/script-reference/unityengine/windows.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string localFolder { get; }
```

### Remarks

On Windows Store Apps, it will be \\\<main drive\\>:\Users\<user name>\AppData\Local\Packages\<package id>\LocalState, directory is writeable, so you can create, read and write files to it. In Editor, it will be \\\<your project path\\>\LocalState.

**Note:** This property is only available on the Universal Windows Platform.
