# Stop()

> Stops the playback and sets the current time to 0.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Video](/engine/6000.5/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
public void Stop()
```

### Remarks

This also destroys all internal resources such as textures or buffered content. After calling /Stop()/, [VideoPlayer.isPrepared](/engine/6000.5/script-reference/unityengine/video/videoplayer/isprepared.md) becomes `false`.
