# startSeed

> The initial seed used for internal random number generator.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.5/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public uint startSeed { get; set; }
```

### Remarks

Unity ignores this property if you set [\_resetSeedOnPlay](/engine/6000.5/script-reference/unityengine/vfx/visualeffect/resetseedonplay.md) to true.
