# SetUInt

> Sets the value of a named unsigned integer property.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.VFX](/engine/6000.5/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

## SetUInt(int, uint)

Sets the value of a named unsigned integer property.

```csharp
public void SetUInt(int nameID, uint i)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The ID of the property. This is the same ID that [Shader.PropertyToID](/engine/6000.5/script-reference/unityengine/shader/propertytoid.md) returns.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The new unsigned integer value.

### Remarks

Automatically changes overridden state for this property to true.

## SetUInt(string, uint)

Sets the value of a named unsigned integer property.

```csharp
public void SetUInt(string name, uint i)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The new unsigned integer value.

### Remarks

Automatically changes overridden state for this property to true.
