# loopState

> The current state of VFXSpawnerState.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.5/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public VFXSpawnerLoopState loopState { get; set; }
```
